International Journal of Advanced Studies in Computer Science and Engineering (IJASCSE)
ISSN : 2278 7917
July 2020
Submission July 10
Acceptance July 20
Publication July 31
International Journal of advanced studies in Computer Science and Engineering (IJASCSE) is here to provide a timely and broad coverage of research in ever-challenging field of Computer Science and Computer Science Engineering. IJASCSE is an interdisciplinary, peer reviewed, fully refereed, monthly, Open Access journal for research scholars with a mix of regular and theme based issues to share their new and advanced research in Computer Science and Engineering.
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IJASCSE is an online peer reviewed quality publication, which publishes research papers from diverse fields in computers, sciences, engineering and technologies that emphasizes new research, development and their applications. It provides an open access database for all who are interested to exchange their research work, technical notes & surveying results among professionals through out the world.
IJASCSE volume 8 issue 7 (Theme: Internet technologies & Intranet)
Education Games To Learn Basic Algorithm With Near Isometric Projection Method Unit
Wirawan Istiono, Hijrah, Nur Nawaningtyas. P
Abstract- Basic programming and algorithm learning is one of the compulsory subjects required for students majoring in computers. As this lesson is knowledge base, it is very important and essential that before learn programmings languages students must be encourages to learn it to avoid difficulties that by using the algorithm learning games application with Near Isometric Projection, Students or prospective students become more interested in learning algorithms and programming. In this study, basic learning algorithms focused on the material Sequencing, Overloading, Procedures, Recursive Loops and Conditionals, which are made so that it can make it easier for students to learn the basics of programming algorithms. The simulated results show that proposed Education Games with Near Isometric Projection method reach 83.87% statement of agreement that application games to learn basic programming algorithms were interesting and helped them to understand basic algorithm after testing using UAT. Testing with User Acceptance Test for 30 students of Multimedia Nusantara University.
Keywords- component; Education games, basic algorithm, basic programming, Isometric, Near Isometric Projection.
Enhanced Swarm Based Mac Layer Protocol For Lazy Receiving Process In Manets
G. Nazia Sulthana, Virendra kumar Sharma
AbstractLazy Receiver Processing is new network subsystem architecture, which provides stable overload behavior, fair resource allocation, and increased throughput under heavy load from the network. Enhancements in the MAC layer protocol need increases the efficiency of scheduled process. Another major concern in LRP is security. The LRP network is always highly vulnerable to attackers due to wireless communication mediums. If any such attack occur in the network degrades the network performance and increases the overhead in the network. In this paper, our focus is to improve the network life time by enhancing scheduling process in MAC layer & enhancing detecting and diffusing attacks capabilities by improvements in AODV. Enhanced ant colony based AODV protocol for the analysis of gray and black hole attack effects. A comparative analysis is shown among EAACO (Energy aware ant colony optimization) and EAODV (Enhanced AODV) protocols. We compared the performance of these protocols based on various QoS parameters delay, control overhead, throughput and packet delivery ratio & alive nodes. The simulation results show that our protocol performance is better than others.
Keywords- MANET; LRP; Black Hole; Gray Hole Attack; malicious node
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